Can you solve the spymaster's clues and deliver the message to your secret agents?
Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent - or worse, with the assassin!
Both teams race to contact all their agents, but only one team can win.
2 - 8 Players
15 Minute Playtime
|14 Agent Cards||1 Double Agent Card|
|4 Innocent Bystander Cards||1 Assassin Card|
|60 Key Cards||1 Rulebook|
|1 Card Stand||140 Cards with 280 pictures|